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2022-11-13Merge pull request #68574 from clayjohn/RD-shadow-timeRémi Verschelde
Properly set TIME shader uniform when rendering shadows
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-11Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvkRémi Verschelde
Fix cluster_render.glsl failing on some Macs
2022-11-11Merge pull request #67972 from and-rad/vector-field-consistencyRémi Verschelde
Fix inconsistency between vector field texture and world space directions
2022-11-11Merge pull request #68496 from clayjohn/RD-pointRémi Verschelde
Ensure user shader is used in depth pass when point size is used
2022-11-11Merge pull request #68511 from clayjohn/RD-mobile-skyRémi Verschelde
Enable mipmaps in cubemap roughness shader
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
Expose texture_get_rd_texture for scripts
2022-11-11Merge pull request #68235 from pkdawson/pr-expose-vertex-array-createRémi Verschelde
Expose RenderingDevice::vertex_array_create to scripting
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
Fix draw_primitive ignoring texture argument
2022-11-11Merge pull request #68425 from clayjohn/RD-doubles-particlesRémi Verschelde
Fix GPUParticles not rendering in doubles build of the engine.
2022-11-10Enable mipmaps in cubemap roughness shaderclayjohn
2022-11-10Ensure user shader is used in depth pass when point size is usedclayjohn
2022-11-09Merge pull request #68413 from Chaosus/fix_instance_uniformsYuri Rubinsky
2022-11-09Some fixes for instance shader parametersYuri Rubinsky
2022-11-09Fix GPUParticles not rendering in doubles build of the engine.clayjohn
real_t was mistakenly used in uniform structs causing a mismatch between the GPU uniform and the CPU uniform
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-07Merge pull request #68346 from Calinou/particles-rename-trail-length-propertyRémi Verschelde
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default.
2022-11-07Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ↵Gábor Pál Korom
by Migeran (https://migeran.com).
2022-11-04Add call_deferred() method to Callablekobewi
2022-11-03Expose vertex_array_createPatrick Dawson
2022-11-03Collapse three seperate texture storage methods into ↵David Snopek
render_target_set_override()
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-03Merge pull request #67878 from clayjohn/RD-particles-amountRémi Verschelde
Correctly set number of particle dispatches when setting view axis
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
Added Viewport canvas cull mask feature
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-01Fix predefined constants to be accessible in the shader includesYuri Rubinsky
2022-10-31Viewport canvas cull mask featureBimDav
Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Make code generation for shader boolean uniform instances easierYuri Rubinsky
2022-10-31Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewportRémi Verschelde
Changing timing of call to xr_interface->pre_draw_viewport
2022-10-31Merge pull request #67907 from clayjohn/RD-model-matrixRémi Verschelde
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-31Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroupsRémi Verschelde
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
This is an initial implementation based on the current RD implementation Performance will improve later
2022-10-28Merge pull request #67498 from Chaosus/fix_shader_crashYuri Rubinsky
2022-10-27Fix ss_effects_flags uniform in clustered forward rendererclayjohn
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
Fix ambient_light_disabled render mode flag
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
Clean up Basis from Euler code
2022-10-27Improved consistency between vector field texture and world spaceAndreas Raddau
2022-10-26Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it.
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26Correctly rename to read_model_matrix when using shader builtins that rely ↵clayjohn
on model matrix
2022-10-25Correctly set number of particle dispatches when setting view axisclayjohn
2022-10-22Fix cluster_render.glsl failing on some MacsAnders Stenberg
Some Macs encounter an internal error when compiling cluster_render.glsl caused by a likely bug in the MVK/Metal compiler when using gl_HelperInvocation.
2022-10-21Fix draw_primitive ignoring texture argumentMrBlockers
2022-10-21Clean up Basis from Euler codeAaron Franke