Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-28 | Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo | Rémi Verschelde | |
Fix typo in SSR roughness quality enum value names | |||
2022-02-28 | Fix typo in SSR roughness quality enum value names | Hugo Locurcio | |
2022-02-26 | Fix particle trail glitch | floppyhammer | |
2022-02-23 | Filament specular fix. Clamp dot product between normal and view vectors. ↵ | Darryl Ryan | |
Fixes #58459. | |||
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |
2022-02-22 | Use Filament specular models and parametrization | clayjohn | |
2022-02-22 | Fix GPUParticles2D emission offset in global coords | floppyhammer | |
2022-02-22 | Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crash | Rémi Verschelde | |
2022-02-21 | Fix shader compilation error with anisotropy | clayjohn | |
2022-02-21 | Use properly use non-perceptual roughness when filtering radiance | clayjohn | |
2022-02-18 | Merge pull request #58266 from clayjohn/revert-sky-change | Rémi Verschelde | |
2022-02-18 | Merge pull request #58236 from bruvzg/win_min_fix | Rémi Verschelde | |
2022-02-17 | Revert "Fix default sky process mode not being Real-Time" | clayjohn | |
This reverts commit aa1cba1d53270cd14339141082d9d5dc9c3857ef. | |||
2022-02-17 | Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance | Rémi Verschelde | |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg | |
2022-02-16 | Use prefiltered radiance | clayjohn | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | Properly exclude lights that are marked as sky only | clayjohn | |
2022-02-16 | Fix default sky process mode not being Real-Time | Hugo Locurcio | |
The change in 09563e4bd8fa4dda8802b3b48f111f3c1de499d8 wasn't consistently carried out everywhere needed. | |||
2022-02-15 | Add Particle Shader Userdata | reduz | |
* Adds optional vec4 USERDATA1 .. USERDATA6 to particles, allowing to store custom data. * This data is allocated on demand, so shaders that do not use it do not cost more. | |||
2022-02-15 | Merge pull request #57905 from V-Sekai/fix_instance_clear_warnings | Rémi Verschelde | |
Free surface vertex_buffers after vertex_arrays to silence warnings | |||
2022-02-15 | Merge pull request #57904 from V-Sekai/fix_double_free_warning | Rémi Verschelde | |
Fixes some 'Attempted to free invalid ID' warnings in mobile renderer | |||
2022-02-12 | Merge pull request #57980 from akien-mga/vulkan-1.3.204 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-11 | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | |
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2022-02-11 | Merge pull request #57888 from dusakus/depanoramize-spot-projector | Rémi Verschelde | |
remove normal_to_panorama from spotlight projector | |||
2022-02-10 | Fix 3D sky update performance regression | Hugo Locurcio | |
2022-02-10 | Merge pull request #57535 from Calinou/visibility-range-fade-use-easing | Rémi Verschelde | |
2022-02-10 | Merge pull request #57104 from clayjohn/VULKAN-sky-conflict | Rémi Verschelde | |
2022-02-10 | Merge pull request #54677 from Calinou/voxelgi-default-low-quality | Rémi Verschelde | |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde | |
2022-02-10 | Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades | Rémi Verschelde | |
2022-02-10 | Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits | Rémi Verschelde | |
2022-02-10 | Free surface vertex_buffers after vertex_arrays due dependencies | SaracenOne | |
2022-02-10 | Fix _free_render_buffer_data freeing shared half_texture and half_fb | SaracenOne | |
2022-02-09 | remove normal_to_panorama from spotlight projector | Bartłomiej Dusak | |
2022-02-09 | Fixed shader error message for instance qualifier | ZuBsPaCe | |
Moved argument from RTR to vformat. Message is now similar to uniform-arrays-error further down. | |||
2022-02-07 | Merge pull request #57682 from clayjohn/VULKAN-canvas-blur | Rémi Verschelde | |
2022-02-06 | Merge pull request #56844 from Calinou/ssr-fix-background-line-master | Rémi Verschelde | |
Fix visible background line in intersections in screen-space reflections | |||
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio | |
- Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity. | |||
2022-02-06 | Decrease the default number of SDFGI cascades to 4 | Hugo Locurcio | |
This improves rendering performance noticeably, especially when the camera moves fast. On a medium-sized test scene on a GTX 1080 in 2560×1440, going from 6 to cascades saves 0.5 ms of frame time while looking visually identical (as most of the scene fits within the 4 cascades). | |||
2022-02-06 | Fix unknown identifier error in for loop | Yuri Roubinsky | |
2022-02-05 | Optimize and fix backbuffer gaussian blur | clayjohn | |
2022-02-05 | Remove RID_Owner.get_rid_by_index | reduz | |
* Implementing this function efficiently is not really possible. * Replaced by an option to get all RIDs into a buffer for performance. | |||
2022-02-05 | Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp | Rémi Verschelde | |
Fix copy paste bug in renderer_rd/effects_rd.cpp | |||
2022-02-05 | Few more fixes to for loop in shaders | Yuri Roubinsky | |
2022-02-05 | Fix copy paste bug in renderer_rd/effects_rd.cpp | theoniko | |
2022-02-04 | Enable 16-bit shadow atlas by default in the RenderingServer methods | Hugo Locurcio | |
16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time. | |||
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-02-03 | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde | |
String: Add contains(). |