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2020-05-01Calculate sun diameter even when not using shadowsclayjohn
2020-04-30Merge pull request #38337 from RandomShaper/time_rollbackRémi Verschelde
Improve shader time roll over
2020-04-30Improve shader time roll overPedro J. Estébanez
- Resurrect it for GL ES 2 - Add it to the Vulkan rasterizer - Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
2020-04-29Fixed unbounded dual-paraboloid shadow map culling.Kiri Jolly
Dual paraboloid shadowmaps were ending up with infinitely large volumes of area behind the hemisphere un-culled. This change just adds a back plane to the convex shape used for the culling volume.
2020-04-29Merge pull request #20371 from aaronfranke/vector-lerpRémi Verschelde
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29Merge pull request #38302 from qarmin/format_setRémi Verschelde
RasterizerStorageRD: Don't override format value
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-29Merge pull request #37795 from Chaosus/shader_fix_const_order2Rémi Verschelde
Fix shader constant sorting
2020-04-28Don't override format valueqarmin
2020-04-28Fix copy paste array index bugqarmin
2020-04-23Fix "redefinition of 'ssr' with a different type" shader compile error.bruvzg
2020-04-22Fix missing DEFVAL for RenderingDevice.index_buffer_createIgnacio Etcheverry
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
Implement global and per instance shader uniforms.
2020-04-17Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde
Add light size to Sky Shaders
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
2020-04-16Use sky properly for ambient and reflectionsclayjohn
2020-04-15Fix texture check in decal setupclayjohn
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
Implement decals
2020-04-14Implement decalsJuan Linietsky
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
2020-04-13Fixes leak with CopyToFbShaderRDqarmin
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
Add vogel filter and settings to soft shadows
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-11Merge pull request #37808 from reduz/port-effects-to-computeJuan Linietsky
Moved most of the effect code to compute.
2020-04-11Moved most of the effect code to compute.Juan Linietsky
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11Merge pull request #37794 from clayjohn/VULKAN-SSS-skyRémi Verschelde
Fix SSS affecting Sky
2020-04-11Fix shader constant sortingYuri Roubinsky
2020-04-11Fix SSS affecting Skyclayjohn
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-10Shows proper scene render time in editor infoJuan Linietsky
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10Merge pull request #37662 from qarmin/rasterizer_server_lastRémi Verschelde
Free items before finishing rendering server
2020-04-10Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde
Support light size and soft shadows
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Refactored shadowmapping.Juan Linietsky
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
2020-04-07Free items before finishing rendering serverqarmin
2020-04-04Fixed leak with SpecularMergeShaderRDqarmin
2020-04-04Re-implement subsurface scattering.Juan Linietsky
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit.
2020-04-03Merge pull request #37438 from clayjohn/VULKAN-sky-invertRémi Verschelde
Invert Sky subpass cubemap z direction
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
Re-Added screen space reflection.
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
Fix array out of bounds access caused by uninitialised variables
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
I have no idea why those don't get triggered in target=debug builds. Fixes #37461.