Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-08 | Merge pull request #67051 from clayjohn/CanvasGroup-clear | Rémi Verschelde | |
Allow clearing backbuffer after finishing CanvasGroup | |||
2022-10-07 | Allow clearing backbuffer after finishing CanvasGroup | clayjohn | |
This avoids an issue where having multiple CanvasGroups overlap would create a weird artifact | |||
2022-10-07 | Fix material overlay overriding shadow casting logic | clayjohn | |
Material overlay should only cast a shadow if it can cast a shadow and the instance can cast a shadow | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-07 | Merge pull request #66861 from clayjohn/GLES3-mono-ubo | Rémi Verschelde | |
Use a giant UBO to optimize performance in 2D [OpenGL3] | |||
2022-10-06 | Merge pull request #66756 from BastiaanOlij/fix_ssr | Rémi Verschelde | |
Fixing artifacts in SSR | |||
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn | |
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. | |||
2022-10-05 | Merge pull request #66922 from BastiaanOlij/fix_direct_shadow | Rémi Verschelde | |
Make sure atlas rect for directional lights is calculated using floats | |||
2022-10-05 | Make sure atlas rect for directional lights is calculated using floats | Bastiaan Olij | |
2022-10-05 | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde | |
Default CanvasItem materials to use sRGB space for uniform colors | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Fixing artifacts in SSR | Bastiaan Olij | |
2022-10-04 | Merge pull request #66780 from dsnopek/webxr-emulator-fix | Rémi Verschelde | |
Fix rendering in the WebXR emulator | |||
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-10-03 | Fix global uniform crash at editor startup | Yuri Rubinsky | |
2022-10-02 | Update Instance flags in shaders to match instance flags in engine | clayjohn | |
2022-10-02 | Fix rendering in the WebXR emulator | David Snopek | |
2022-09-30 | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn | |
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space | |||
2022-09-30 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). | |||
2022-09-30 | Merge pull request #66178 from clayjohn/double-precision-rendering | Rémi Verschelde | |
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE | |||
2022-09-30 | Merge pull request #66638 from timothyqiu/rendering-null | Rémi Verschelde | |
Add various null checks in RenderingServer | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu | |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |
2022-09-29 | Merge pull request #66583 from bruvzg/constexpr | Rémi Verschelde | |
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. | |||
2022-09-29 | Merge pull request #66565 from clayjohn/canvas-lights | Rémi Verschelde | |
Clean up canvas light shader API. | |||
2022-09-29 | Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵ | bruvzg | |
suppress C4127 warnings. | |||
2022-09-28 | Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703 | Rémi Verschelde | |
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | |||
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-28 | Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | Rémi Verschelde | |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | |
Part of #66537. | |||
2022-09-27 | Merge pull request #66466 from clayjohn/FXAA-fix | Rémi Verschelde | |
Take FXAA samples from half-pixel coordinates to improve quality | |||
2022-09-27 | Merge pull request #66370 from bitbrain/fix-light2d-blend-modes | Rémi Verschelde | |
Fix broken 2D light blending, addresses #49922 | |||
2022-09-27 | Merge pull request #66317 from clayjohn/debanding-bug | Rémi Verschelde | |
Move deband to end of tonemapping. | |||
2022-09-26 | Take FXAA samples from half-pixel coordinates to improve quality | clayjohn | |
2022-09-26 | Add defines to completion list in shaders | Yuri Rubinsky | |
2022-09-26 | Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate | Rémi Verschelde | |
Fix Unshaded CanvasItem for Vulkan | |||
2022-09-26 | Make dependencies with shader includes in subfolders | Bastiaan Olij | |
2022-09-25 | do not apply modulate on canvas when unshaded is set | Miguel Gonzalez Sanchez | |
2022-09-24 | fix broken 2D light blending, addresses #49922 | Miguel Gonzalez Sanchez | |
2022-09-23 | Move deband to end of tonemapping. | clayjohn | |
This avoids artifacts when using adjustments and color correction | |||
2022-09-23 | Merge pull request #66284 from clayjohn/particles-mem-bug | Rémi Verschelde | |
Properly initialize motion vectors offset when motion vectors are disabled | |||
2022-09-22 | Properly initialize motion vectors offset when motion vectors are disabled. | clayjohn | |
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds | |||
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde | |
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options. | |||
2022-09-20 | Emulate double precision for regular rendering operation. | clayjohn | |
We calculate the lost precision on the CPU and pass it into the GPU so that it can calculate an error-corrected version of the vertex position | |||
2022-09-20 | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | |
Split rendering driver project setting into renderer_name and rendering_driver |