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Godot with FMOD integration
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Author
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-19
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Rémi Verschelde
2022-09-16
Restore fog in vulkan mobile renderer.
clayjohn
2022-09-16
Merge pull request #65833 from JFonS/taa_fix_particles_errors
Rémi Verschelde
2022-09-16
Fix error spam in the renderer when using GPUParticles3D
JFonS
2022-09-16
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
Rémi Verschelde
2022-09-15
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Clay John
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-14
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Rémi Verschelde
2022-09-14
Merge pull request #65789 from clayjohn/sky-update-bug
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
Rémi Verschelde
2022-09-13
Merge pull request #65653 from Chaosus/shader_completion_fix
Rémi Verschelde
2022-09-13
Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leak
Rémi Verschelde
2022-09-13
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-12
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
clayjohn
2022-09-12
Merge pull request #65544 from clayjohn/lambert-wrap
Rémi Verschelde
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-12
Merge pull request #65594 from clayjohn/SSR-dialectric
Rémi Verschelde
2022-09-12
Fixed MSAA initialisation in clustered forward renderer
Bastiaan Olij
2022-09-11
Prevent duplicated hints in shader uniform completion
Yuri Rubinsky
2022-09-11
Allow emit_subparticle from start function
Johan Aires Rastén
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
Sibling SubViewports must be rendered from top to bottom
ZuBsPaCe
2022-09-07
Merge pull request #65473 from Chaosus/shader_fix_completion
Yuri Rubinsky
2022-09-07
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
Remove `shader_type` from completion (when it does not need any more)
Yuri Rubinsky
2022-09-06
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-05
Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-05
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
Rémi Verschelde
2022-08-31
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Rémi Verschelde
2022-08-31
Fix vector type for signed tangent in mobile shader
Bastiaan Olij
2022-08-31
Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
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