Age | Commit message (Collapse) | Author |
|
|
|
|
|
Replace String comparisons with "", String() to is_empty()
|
|
|
|
|
|
|
|
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
|
|
|
|
|
|
|
|
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
|
|
|
|
ChristopheClaustre/bugfix_shader_compile_spirv_from_source
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix uniform array alignment to fix a bug
|
|
`print_error()` should generally not be used directly. Also,
falling back is best done by printing a warning message instead
of an error message.
|
|
|
|
|
|
|
|
|
|
AMD FidelityFX Super Resolution
|
|
|
|
volumetric fog on MoltenVK.
|
|
|
|
|
|
|
|
|
|
Fix Depth-Prepass transparency mode
|
|
Fix transparency state initialization
|
|
Add mising bits of implementation and ensure depth-prepass objects are
only rendered in the transparency pass.
|
|
Add SHADER_IS_SRGB define to Vulkan renderer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
was always returning an unusable bytecode (because errored)
|
|
|