Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Merge pull request #63829 from clayjohn/VULKAN-disable-multiview | Rémi Verschelde | |
Disable multiview shader versions when xr is disabled | |||
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72464 from clayjohn/RD-skeleton-crash | Rémi Verschelde | |
Check if Skeleton exists before reading when calculating blend shapes | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Check if Skeleton exists before reading when calculating blend shapes | clayjohn | |
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-31 | Merge pull request #72343 from clayjohn/editor-canvas-bg | Rémi Verschelde | |
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode | |||
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Fix various crashes relating to low roughness_layers | clayjohn | |
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import | |||
2023-01-30 | Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error | Rémi Verschelde | |
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer | |||
2023-01-30 | Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes | Rémi Verschelde | |
Fix SSAO/SSIl being applied to reflection probes | |||
2023-01-30 | Add a shader error when trying to using hint_normal_roughness_texture in the ↵ | clayjohn | |
gl_compatibility renderer | |||
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | Fix SSAO/SSIl being applied to reflection probes | Bastiaan Olij | |
2023-01-29 | Merge pull request #72214 from clayjohn/Skeleton2D-pivot | Rémi Verschelde | |
Automatically transform Skeleton2D calculations so pivots are not needed | |||
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | |
2023-01-27 | Fix several shader preprocessor include issues | bitsawer | |
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-26 | Merge pull request #72138 from clayjohn/GL-globals | Rémi Verschelde | |
Properly append global uniform buffer name in gl_compatibility shaders | |||
2023-01-26 | Merge pull request #72109 from Chaosus/shader_derivative | Rémi Verschelde | |
Add derivative functions with precision to shaders | |||
2023-01-26 | Properly append global uniform buffer name in gl_compatibility shaders | clayjohn | |
Also error when using instance uniforms | |||
2023-01-26 | Add derivative functions with precision to shaders | Yuri Rubinsky | |
2023-01-26 | Several shader preprocessor parser fixes and improvements | bitsawer | |
2023-01-26 | Merge pull request #72068 from clayjohn/RD-sky-texture | Rémi Verschelde | |
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag | |||
2023-01-26 | Merge pull request #72078 from bitsawer/fix_optimize_vertices | Rémi Verschelde | |
Fix range loop iteration regressions | |||
2023-01-26 | Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth | Rémi Verschelde | |
Make screen texture and depth texture work in Multiview | |||
2023-01-26 | Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles | Rémi Verschelde | |
RenderForwardMobile - add dependency tracker info on geometry create | |||
2023-01-26 | Fix range loop iteration regressions | bitsawer | |
2023-01-25 | Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵ | clayjohn | |
with storage flag | |||
2023-01-25 | RenderForwardMobile - add dependency tracker info on geometry create | Henrique Coura | |
2023-01-25 | Fix array of token names in the shader parser | Yuri Rubinsky | |
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij | |
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |
2023-01-23 | Merge pull request #71939 from clayjohn/RD-texture-format | Rémi Verschelde | |
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer | |||
2023-01-23 | Merge pull request #71694 from clayjohn/VoxelGI-reflection | Rémi Verschelde | |
Use proper space for forward GI reflections | |||
2023-01-23 | Add a few more checks to ensure that unsupported image formats are not used ↵ | clayjohn | |
in the mobile renderer | |||
2023-01-23 | Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering | Rémi Verschelde | |
fix ReflectionProbe rendering extents for (10,10,10) | |||
2023-01-24 | fix ReflectionProbe rendering extents for (10,10,10) | jainl28patel | |
2023-01-23 | Ensure that Particles have fully initialized before doing view axis pass in ↵ | clayjohn | |
RD renderers | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71690 from ↵ | Rémi Verschelde | |
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | |||
2023-01-22 | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | Hugo Locurcio | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |