Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-11 | Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill | Clay John | |
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | |||
2022-10-11 | Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment | Rémi Verschelde | |
Restrict MSAA attachment usage to the strictly needed set | |||
2022-10-11 | Restrict MSAA attachment usage to the strictly needed set | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es | Rémi Verschelde | |
Rename remaining "*_enable" to "*_enabled" | |||
2022-10-11 | Merge pull request #67176 from cooperra/negative-scale-culling-fix | Rémi Verschelde | |
Vulkan Clustered: Fix culling of negatively-scaled objects | |||
2022-10-11 | Merge pull request #64268 from timothyqiu/is-finite | Rémi Verschelde | |
Add `is_finite` method for checking built-in types | |||
2022-10-11 | Merge pull request #67000 from RandomShaper/split_render_further | Rémi Verschelde | |
Polish rendering driver refactor further | |||
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-10 | Vulkan Clustered: Fix culling of negatively-scaled objects | Robbie Cooper | |
Negatively scaled objects should be mirrored. This is already implemented, but it breaks when mirrored and non-mirrored instances of the same object are visible together. It turns out that the code that skips-over repeats in `RenderForwardClustered::_render_list_template` also skips the code that accounts for the culling mode of mirrored objects. The solution here is to consider the `mirror` flag when determining repeats. This might result in more draw commands than necessary since a mirrored object can split a group of non-mirrored instances in two. This problem doesn't appear in the mobile renderer because the repeat optimization isn't implemented there yet. The problem still appears in MultiMeshInstance3D in *all* renderers. Fixes #62879 and #58546. | |||
2022-10-09 | Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | Yuri Rubinsky | |
2022-10-08 | Merge pull request #67051 from clayjohn/CanvasGroup-clear | Rémi Verschelde | |
Allow clearing backbuffer after finishing CanvasGroup | |||
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu | |
2022-10-07 | Allow clearing backbuffer after finishing CanvasGroup | clayjohn | |
This avoids an issue where having multiple CanvasGroups overlap would create a weird artifact | |||
2022-10-07 | Fix material overlay overriding shadow casting logic | clayjohn | |
Material overlay should only cast a shadow if it can cast a shadow and the instance can cast a shadow | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-07 | Merge pull request #66861 from clayjohn/GLES3-mono-ubo | Rémi Verschelde | |
Use a giant UBO to optimize performance in 2D [OpenGL3] | |||
2022-10-06 | Merge pull request #66756 from BastiaanOlij/fix_ssr | Rémi Verschelde | |
Fixing artifacts in SSR | |||
2022-10-06 | Polish rendering driver refactor further | Pedro J. Estébanez | |
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations. | |||
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn | |
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. | |||
2022-10-05 | Merge pull request #66922 from BastiaanOlij/fix_direct_shadow | Rémi Verschelde | |
Make sure atlas rect for directional lights is calculated using floats | |||
2022-10-05 | Make sure atlas rect for directional lights is calculated using floats | Bastiaan Olij | |
2022-10-05 | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde | |
Default CanvasItem materials to use sRGB space for uniform colors | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Fixing artifacts in SSR | Bastiaan Olij | |
2022-10-04 | Merge pull request #66780 from dsnopek/webxr-emulator-fix | Rémi Verschelde | |
Fix rendering in the WebXR emulator | |||
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-10-03 | Fix global uniform crash at editor startup | Yuri Rubinsky | |
2022-10-02 | Update Instance flags in shaders to match instance flags in engine | clayjohn | |
2022-10-02 | Fix rendering in the WebXR emulator | David Snopek | |
2022-09-30 | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn | |
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space | |||
2022-09-30 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). | |||
2022-09-30 | Merge pull request #66178 from clayjohn/double-precision-rendering | Rémi Verschelde | |
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE | |||
2022-09-30 | Merge pull request #66638 from timothyqiu/rendering-null | Rémi Verschelde | |
Add various null checks in RenderingServer | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu | |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |
2022-09-29 | Merge pull request #66583 from bruvzg/constexpr | Rémi Verschelde | |
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. | |||
2022-09-29 | Merge pull request #66565 from clayjohn/canvas-lights | Rémi Verschelde | |
Clean up canvas light shader API. | |||
2022-09-29 | Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵ | bruvzg | |
suppress C4127 warnings. | |||
2022-09-28 | Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703 | Rémi Verschelde | |
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | |||
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-28 | Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | Rémi Verschelde | |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | |
Part of #66537. | |||
2022-09-27 | Merge pull request #66466 from clayjohn/FXAA-fix | Rémi Verschelde | |
Take FXAA samples from half-pixel coordinates to improve quality | |||
2022-09-27 | Merge pull request #66370 from bitbrain/fix-light2d-blend-modes | Rémi Verschelde | |
Fix broken 2D light blending, addresses #49922 | |||
2022-09-27 | Merge pull request #66317 from clayjohn/debanding-bug | Rémi Verschelde | |
Move deband to end of tonemapping. | |||
2022-09-26 | Take FXAA samples from half-pixel coordinates to improve quality | clayjohn | |