Age | Commit message (Collapse) | Author |
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Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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Use proper space for forward GI reflections
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in the mobile renderer
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fix ReflectionProbe rendering extents for (10,10,10)
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RD renderers
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Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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Fix typo in hint when using removed built-in textures
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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canvas renderer
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Sort decals and lights based on camera origin
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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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Clustered renderer
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
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in favour of texture hints
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Warn when trying to enable TAA from mobile or gl_compatibility backend
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fix normal map not flipping in sprite2D
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Fix GPUParticles2D not recomputing transforms each frame
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TAA should only be enabled from the forward_plus renderer for now
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Properly initialize directional_light_count in RD sky shaders
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Fix polyline not supporting closed polygons and not having a uniform width
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Improving communication of scaling settings to renderer implementation
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Clear material arrays to prevent freeing of invalid texture RID
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gl_compatibility renderer
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Take alpha antialising options into account when setting up materials
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This restores the functionality of the alpha antialising options
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Fix multiple issues that make the normal roughness texture unusable
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Only disable depth writing in opaque pipelines
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Move luminance effect into its own class and use new buffers system
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