Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-08 | Merge pull request #49447 from Calinou/remove-shadow-color-property | Rémi Verschelde | |
Remove unused `shadow_color` property from Light3D | |||
2022-03-07 | Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum | Rémi Verschelde | |
2022-03-06 | Add a UniformSet cache | reduz | |
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. | |||
2022-03-05 | use the computed value ambient_accum for ambient_light in ↵ | Priyansh Rathi | |
scene_forward_mobile.glsl | |||
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio | |
This shadow color property was no longer effective since the shaders were optimized to improve occupancy. | |||
2022-03-04 | Merge pull request #58734 from Calinou/tweak-render-timestamp-names | Rémi Verschelde | |
Tweak render timestamp names for explicitness and consistency | |||
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde | |
2022-03-04 | Tweak render timestamp names for explicitness and consistency | Hugo Locurcio | |
- Add 2D and 3D in timestamp names when needed to avoid ambiguity. - Use present tense in all render timestamp names. - Add a space after ">" (begin) and "<" (end) symbols. - Remove redundant "End" in render timestamp names (indicated by "<"). | |||
2022-03-01 | Revert "Fix particle trail glitch" | Rémi Verschelde | |
2022-02-28 | Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo | Rémi Verschelde | |
Fix typo in SSR roughness quality enum value names | |||
2022-02-28 | Fix typo in SSR roughness quality enum value names | Hugo Locurcio | |
2022-02-26 | Fix particle trail glitch | floppyhammer | |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio | |
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable. | |||
2022-02-23 | Filament specular fix. Clamp dot product between normal and view vectors. ↵ | Darryl Ryan | |
Fixes #58459. | |||
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |
2022-02-22 | Use Filament specular models and parametrization | clayjohn | |
2022-02-22 | Fix GPUParticles2D emission offset in global coords | floppyhammer | |
2022-02-22 | Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crash | Rémi Verschelde | |
2022-02-21 | Fix shader compilation error with anisotropy | clayjohn | |
2022-02-21 | Use properly use non-perceptual roughness when filtering radiance | clayjohn | |
2022-02-18 | Merge pull request #58266 from clayjohn/revert-sky-change | Rémi Verschelde | |
2022-02-18 | Merge pull request #58236 from bruvzg/win_min_fix | Rémi Verschelde | |
2022-02-17 | Revert "Fix default sky process mode not being Real-Time" | clayjohn | |
This reverts commit aa1cba1d53270cd14339141082d9d5dc9c3857ef. | |||
2022-02-17 | Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance | Rémi Verschelde | |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg | |
2022-02-16 | Use prefiltered radiance | clayjohn | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | Properly exclude lights that are marked as sky only | clayjohn | |
2022-02-16 | Fix default sky process mode not being Real-Time | Hugo Locurcio | |
The change in 09563e4bd8fa4dda8802b3b48f111f3c1de499d8 wasn't consistently carried out everywhere needed. | |||
2022-02-15 | Add Particle Shader Userdata | reduz | |
* Adds optional vec4 USERDATA1 .. USERDATA6 to particles, allowing to store custom data. * This data is allocated on demand, so shaders that do not use it do not cost more. | |||
2022-02-15 | Merge pull request #57905 from V-Sekai/fix_instance_clear_warnings | Rémi Verschelde | |
Free surface vertex_buffers after vertex_arrays to silence warnings | |||
2022-02-15 | Merge pull request #57904 from V-Sekai/fix_double_free_warning | Rémi Verschelde | |
Fixes some 'Attempted to free invalid ID' warnings in mobile renderer | |||
2022-02-12 | Merge pull request #57980 from akien-mga/vulkan-1.3.204 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-11 | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | |
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2022-02-11 | Merge pull request #57888 from dusakus/depanoramize-spot-projector | Rémi Verschelde | |
remove normal_to_panorama from spotlight projector | |||
2022-02-10 | Fix 3D sky update performance regression | Hugo Locurcio | |
2022-02-10 | Merge pull request #57535 from Calinou/visibility-range-fade-use-easing | Rémi Verschelde | |
2022-02-10 | Merge pull request #57104 from clayjohn/VULKAN-sky-conflict | Rémi Verschelde | |
2022-02-10 | Merge pull request #54677 from Calinou/voxelgi-default-low-quality | Rémi Verschelde | |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde | |
2022-02-10 | Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades | Rémi Verschelde | |
2022-02-10 | Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits | Rémi Verschelde | |
2022-02-10 | Free surface vertex_buffers after vertex_arrays due dependencies | SaracenOne | |
2022-02-10 | Fix _free_render_buffer_data freeing shared half_texture and half_fb | SaracenOne | |
2022-02-09 | remove normal_to_panorama from spotlight projector | Bartłomiej Dusak | |
2022-02-09 | Fixed shader error message for instance qualifier | ZuBsPaCe | |
Moved argument from RTR to vformat. Message is now similar to uniform-arrays-error further down. | |||
2022-02-07 | Merge pull request #57682 from clayjohn/VULKAN-canvas-blur | Rémi Verschelde | |
2022-02-06 | Merge pull request #56844 from Calinou/ssr-fix-background-line-master | Rémi Verschelde | |
Fix visible background line in intersections in screen-space reflections | |||
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio | |
- Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity. |