Age | Commit message (Collapse) | Author |
|
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
|
|
Fix SSAO/SSIl being applied to reflection probes
|
|
gl_compatibility renderer
|
|
|
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
|
|
|
|
|
Flag dirty dependencies when GeometryInstance dependencies change in renderer
|
|
Properly append global uniform buffer name in gl_compatibility shaders
|
|
Add derivative functions with precision to shaders
|
|
Also error when using instance uniforms
|
|
|
|
|
|
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
|
|
Fix range loop iteration regressions
|
|
Make screen texture and depth texture work in Multiview
|
|
RenderForwardMobile - add dependency tracker info on geometry create
|
|
|
|
with storage flag
|
|
|
|
|
|
|
|
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
|
|
|
|
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
|
|
Use proper space for forward GI reflections
|
|
in the mobile renderer
|
|
fix ReflectionProbe rendering extents for (10,10,10)
|
|
|
|
RD renderers
|
|
|
|
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
|
|
|
|
|
|
Fix typo in hint when using removed built-in textures
|
|
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
|
|
|
|
canvas renderer
|
|
Sort decals and lights based on camera origin
|
|
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
|
|
|
|
Clustered renderer
|
|
Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
|
|
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
|
|
|
|
|
|
|
|
in favour of texture hints
|
|
|
|
|