Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-29 | Merge pull request #72214 from clayjohn/Skeleton2D-pivot | Rémi Verschelde | |
Automatically transform Skeleton2D calculations so pivots are not needed | |||
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | |
2023-01-27 | Fix several shader preprocessor include issues | bitsawer | |
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-26 | Merge pull request #72138 from clayjohn/GL-globals | Rémi Verschelde | |
Properly append global uniform buffer name in gl_compatibility shaders | |||
2023-01-26 | Merge pull request #72109 from Chaosus/shader_derivative | Rémi Verschelde | |
Add derivative functions with precision to shaders | |||
2023-01-26 | Properly append global uniform buffer name in gl_compatibility shaders | clayjohn | |
Also error when using instance uniforms | |||
2023-01-26 | Add derivative functions with precision to shaders | Yuri Rubinsky | |
2023-01-26 | Several shader preprocessor parser fixes and improvements | bitsawer | |
2023-01-26 | Merge pull request #72068 from clayjohn/RD-sky-texture | Rémi Verschelde | |
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag | |||
2023-01-26 | Merge pull request #72078 from bitsawer/fix_optimize_vertices | Rémi Verschelde | |
Fix range loop iteration regressions | |||
2023-01-26 | Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth | Rémi Verschelde | |
Make screen texture and depth texture work in Multiview | |||
2023-01-26 | Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles | Rémi Verschelde | |
RenderForwardMobile - add dependency tracker info on geometry create | |||
2023-01-26 | Fix range loop iteration regressions | bitsawer | |
2023-01-25 | Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵ | clayjohn | |
with storage flag | |||
2023-01-25 | RenderForwardMobile - add dependency tracker info on geometry create | Henrique Coura | |
2023-01-25 | Fix array of token names in the shader parser | Yuri Rubinsky | |
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij | |
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |
2023-01-23 | Merge pull request #71939 from clayjohn/RD-texture-format | Rémi Verschelde | |
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer | |||
2023-01-23 | Merge pull request #71694 from clayjohn/VoxelGI-reflection | Rémi Verschelde | |
Use proper space for forward GI reflections | |||
2023-01-23 | Add a few more checks to ensure that unsupported image formats are not used ↵ | clayjohn | |
in the mobile renderer | |||
2023-01-23 | Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering | Rémi Verschelde | |
fix ReflectionProbe rendering extents for (10,10,10) | |||
2023-01-24 | fix ReflectionProbe rendering extents for (10,10,10) | jainl28patel | |
2023-01-23 | Ensure that Particles have fully initialized before doing view axis pass in ↵ | clayjohn | |
RD renderers | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71690 from ↵ | Rémi Verschelde | |
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | |||
2023-01-22 | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | Hugo Locurcio | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint | Rémi Verschelde | |
Fix typo in hint when using removed built-in textures | |||
2023-01-21 | Merge pull request #71776 from clayjohn/PointLight2D-indices | Rémi Verschelde | |
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer | |||
2023-01-20 | Fix type in hint when using removed built-in textures | PrecisionRender | |
2023-01-20 | Stop incrementing light_count once max number of lights are reached in 2D ↵ | clayjohn | |
canvas renderer | |||
2023-01-20 | Merge pull request #71709 from clayjohn/decals-lights-sorting | Rémi Verschelde | |
Sort decals and lights based on camera origin | |||
2023-01-20 | Merge pull request #71705 from clayjohn/RD-surface-free | Rémi Verschelde | |
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer | |||
2023-01-20 | Decrement texture_binding count when using screen textures | clayjohn | |
2023-01-20 | Add mutex when adding geometry instances to the dirty list in the Forward ↵ | clayjohn | |
Clustered renderer | |||
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-20 | Merge pull request #71679 from kleonc/draw_polyline_line_strip | Rémi Verschelde | |
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip | |||
2023-01-19 | Use proper space for forward GI reflections | clayjohn | |
2023-01-19 | CanvasItem::draw_polyline Support thin polylines drawn using line strip | kleonc | |
2023-01-19 | Fix shader preprocessor memory leak | bitsawer | |
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-18 | CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself | kleonc | |
2023-01-17 | Remove light from dynamic light list when removing scenario | clayjohn | |
2023-01-17 | Flag dirty dependencies when GeometryInstance dependencies change in renderer | clayjohn | |
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material) | |||
2023-01-17 | Merge pull request #71524 from clayjohn/MOBILE-TAA | Rémi Verschelde | |
Warn when trying to enable TAA from mobile or gl_compatibility backend | |||
2023-01-17 | Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map | Rémi Verschelde | |
fix normal map not flipping in sprite2D | |||
2023-01-17 | Merge pull request #71520 from conradhappeliv/fix-71480 | Rémi Verschelde | |
Fix GPUParticles2D not recomputing transforms each frame |