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AgeCommit message (Expand)Author
2020-12-24Add API to get frame setup time on CPUreduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Ensure default value in _render_shadow is the same as parentMarcel Admiraal
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
2020-12-19Merge pull request #33207 from Calinou/increase-camera-default-zfarRémi Verschelde
2020-12-19Increase the default Camera Zfar to 4000Hugo Locurcio
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-17Added support for constants in shader `case` and array size declarationYuri Roubinsky
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-10Fixes to recent Vulkan errorsclayjohn
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
2020-12-09Static analyzer fixes:bruvzg
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-12-05Merge pull request #36382 from aaronfranke/unhide-the-hiddenRémi Verschelde
2020-12-05Frees CanvasShaderSDF reference (prevents warning at startup)Yuri Roubinsky
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04RenderingServer reorganizationreduz
2020-12-04Merge pull request #44084 from vnen/float-is-realRémi Verschelde
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
2020-12-03Reorganize rendering server.reduz
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-30Fixed crash in canvas_item_add_polyline if color arr has incorrect sizeYuri Roubinsky
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
2020-11-27Restored antialiased lines by emulation using triangle stripsYuri Roubinsky
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-19fix for two incorrectly bound texture formatsJordan Schidlowsky
2020-11-18Check uniform set validity before freeingNick Swoboda
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-15Fix new transform to pixel snapping logicRémi Verschelde
2020-11-10Remove Attempted to free invalid ID errorRafał Mikrut
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-06Fix "unifom" typo in RasterizerStorageRD methodHugo Locurcio
2020-11-04Implement DirectionalLight2Dreduz
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-10-30Refactor pixel snapping.reduz
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-25Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde
2020-10-24Remove extra exposure multiply in FXAAclayjohn
2020-10-24Refactored 2D shader and lighting systemreduz