Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-13 | Merge pull request #42763 from Chaosus/shader_emit_autocompletion | Yuri Roubinsky | |
Fix autocompletion for emit_particle in shader editor | |||
2020-10-13 | FIx autocompletion for emit_particle in shader editor | Yuri Roubinsky | |
2020-10-12 | Fixes leaks with shader and material | Rafał Mikrut | |
2020-10-12 | Free a SortShader and a ParticlesCopyShader | unknown | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Merge pull request #42548 from pezcode/lights-metallic | Rémi Verschelde | |
Add METALLIC to light() built-ins | |||
2020-10-03 | Return proper texture view format for decals | clayjohn | |
2020-10-04 | Add METALLIC to light() built-ins | Pablo Escobar | |
2020-09-27 | Make YSort stable | John Pennycook | |
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions. | |||
2020-09-22 | Forbids varying declaration in particles and sky shaders | Yuri Roubinsky | |
2020-09-18 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2020-09-13 | Fixes crash when saving scene | Haoyu Qiu | |
2020-09-10 | Fix ATTENUATION and implement SHADOW_ATTENUATION. | Lyuma | |
2020-09-09 | Set repeat in all 3 dimensions in 3d textures | clayjohn | |
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-07 | Clarify comparison precedence when enabling or disabling back buffer. | Marcel Admiraal | |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde | |
Fixed Some typos. | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky | |
introduced in #41780 | |||
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky | |
2020-09-05 | Fixed Some typos. | Anilforextra | |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky | |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde | |
Add high quality glow mode | |||
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS | |
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-29 | Fix recent glow regressions | clayjohn | |
2020-08-27 | rasterizer_rd.cpp: Correct small typo | Yetizone | |
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky | |
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-01 | Improve the quick hash function for all GPUs | clayjohn | |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky | |
Supersedes #40026 | |||
2020-07-22 | Refactor light clustering | Juan Linietsky | |
Move from high end to shared, so all renderers use clustering. | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-17 | Fix spelling of a var, a struct, and message output | Andy Maloney | |
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky | |
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde | |
Add incremental update mode to sky | |||
2020-07-11 | Add incremental update mode to sky | clayjohn | |
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky | |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde | |
Make all String integer conversion methods be 64-bit | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky | |