Age | Commit message (Collapse) | Author |
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Allow using vertex-stage varying in both `fragment` and `light` functions
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Allow using vertex varying in custom functions under any circumstances
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Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h`
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This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
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Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
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Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
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Prevent error if varying assigned but not used (push warning instead)
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Add error marking to the shader error console output
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Use C++11 raw literals for shader code to improve readability
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* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.
These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
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Optimize StringName usage
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In files that have lots of branching, `\t` was replaced with a
tab character instead.
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
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This makes it possible to see where the shader error is without
having to look at the trace printed below the source code.
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* use valid format for framebuffer: VK_FORMAT_A2B10G10R10_UNORM_PACK32
* Unfortunately cant be used for compute.
* Mobile will need to do refprobe, sky, mipmapblurring using raster.
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Added a shader warning about unused local variable
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Use 32bit instead of 64bit 3D render buffer on mobile renderer
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* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
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Fix indexing of multiple reflection probes
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
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* IF a texture was reimported (calling replace as an example), it would invalidate all materials using it, causing plenty of errors.
* Added the possibility to get a notification when a uniform set is erased.
* With this notification, materials can be queued for update properly.
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* Previews and other stuff now works again.
* Not the best solution, will have to be improved in the future usinc async queues where supported.
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Fix Command Queue Crash
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* No longer allow sending an object (texture) to the server as material parameter
* Keep a parameter cache locally in ShaderMaterial
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* Unifies how material parameters are updated.
* Single function, easier to maintain.
* Updates materials properly when textures change.
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
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* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
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Fix Boot Splash
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Decrease opacity of the overdraw debug draw mode
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Fix SSR
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* Was broken at some point long time ago, this restores it.
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* Broken by 7513b73902f3ed7ac45aa9aefc2f6f333ae731ff, fixes #49631
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