Age | Commit message (Expand) | Author |
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl |
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn |
2023-01-20 | Sort decals and lights based on camera origin | clayjohn |
2023-01-13 | Improving communication of scaling settings to renderer implementation | Bastiaan Olij |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-23 | Cleanup and improve sky render | Bastiaan Olij |
2022-12-17 | Fix use of comma instead of semicolon | Quentin Guidée |
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn |
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann |
2022-11-11 | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde |
2022-11-03 | Collapse three seperate texture storage methods into render_target_set_overri... | David Snopek |
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson |
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-10-09 | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |