Age | Commit message (Expand) | Author |
---|---|---|
2022-11-03 | Collapse three seperate texture storage methods into render_target_set_overri... | David Snopek |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-07-25 | Code quality: Fix header guards consistency | RĂ©mi Verschelde |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |