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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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texture_storage.h
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Author
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij