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path: root/servers/rendering/storage/texture_storage.h
AgeCommit message (Expand)Author
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-06-28Split dependency logicBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij