index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
shader_language.h
Age
Commit message (
Expand
)
Author
2022-04-12
Merge pull request #59825 from Chaosus/shader_fix
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-03
Fix incorrect parsing array's `length()` at return statement in shader
Yuri Roubinsky
2022-03-27
Add GDExtension support to Script
reduz
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-01-19
Add translation links to shader errors
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-15
Refactor size expression parsing for arrays in the shaders
Yuri Roubinsky
2022-01-13
Add completion for shader_type
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
Merge pull request #55913 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-13
Fix shader crash when assigned array from struct to a variable by index
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Refactor constant suffix parsing in a shader
Yuri Roubinsky
2021-12-10
Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-29
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
Yuri Roubinsky
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-08
Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-05
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-08-18
More fixes to mobile renderer
reduz
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-12
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-22
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-06-29
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-10
Fix `length()` array function usage in shader
Yuri Roubinsky
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
[next]