Age | Commit message (Expand) | Author |
2021-07-26 | Merge pull request #50729 from Chaosus/shader_varying_enchancements2 | Rémi Verschelde |
2021-07-22 | Allow using vertex-stage varying in both `fragment` and `light` | Yuri Roubinsky |
2021-07-22 | Allow using vertex varying in custom functions under any circumstances | Yuri Roubinsky |
2021-06-29 | Added a shader warning about unused local variable | Yuri Roubinsky |
2021-06-10 | Fix `length()` array function usage in shader | Yuri Roubinsky |
2021-05-22 | Allow shader arrays to be passed as parameters and return value | Yuri Roubinsky |
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky |
2021-05-19 | Implements length() shader function for arrays in structs | Yuri Roubinsky |
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio |
2021-04-27 | Fix shader handle constant expressions in function call | Yuri Roubinsky |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-11 | Allow passing varying from fragment to light shader function | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-27 | Fix using post-init shader array constructors | Yuri Roubinsky |
2020-12-17 | Added support for constants in shader `case` and array size declaration | Yuri Roubinsky |
2020-12-09 | Static analyzer fixes: | bruvzg |
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-13 | FIx autocompletion for emit_particle in shader editor | Yuri Roubinsky |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky |
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-29 | Merge pull request #37795 from Chaosus/shader_fix_const_order2 | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-11 | Fix shader constant sorting | Yuri Roubinsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-28 | Prevent shader crash if multiple variables has been declared in 'for' | Yuri Roubinsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |