Age | Commit message (Expand) | Author |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-25 | Fix errors when using built-ins in shaderinc | Yuri Rubinsky |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky |
2022-06-14 | Remove GLES2 shader constraints from GLES3 | clayjohn |
2022-05-31 | Refactor shader hints | Yuri Rubinsky |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-23 | Merge pull request #61226 from Chaosus/shader_fix_keyword_completion | Rémi Verschelde |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-20 | Fix incorrect keyword completion after period in shader editor | Yuri Rubinsky |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-05-04 | Merge pull request #60568 from Chaosus/shader_keyword_completions | Rémi Verschelde |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-29 | Add keyword completion to shader editor | Yuri Roubinsky |
2022-04-26 | Prevent shader crash when using precision on boolean types | Yuri Roubinsky |
2022-04-12 | Merge pull request #59825 from Chaosus/shader_fix | Rémi Verschelde |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-04-03 | Fix incorrect parsing array's `length()` at return statement in shader | Yuri Roubinsky |
2022-03-27 | Add GDExtension support to Script | reduz |
2022-02-03 | Allow multiple declarations in for loop in a shader | Yuri Roubinsky |
2022-01-19 | Add translation links to shader errors | Yuri Roubinsky |
2022-01-18 | Unify variable and array declarations in shaders | Yuri Roubinsky |
2022-01-15 | Refactor size expression parsing for arrays in the shaders | Yuri Roubinsky |
2022-01-13 | Add completion for shader_type | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky |
2021-12-23 | Allow pass varyings as out param to the function, when it's possible | Yuri Roubinsky |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky |
2021-12-15 | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky |
2021-12-15 | Fix shader array parsing in variable declaration | Yuri Roubinsky |
2021-12-15 | Merge pull request #55913 from Chaosus/fix_shader_crash | Rémi Verschelde |
2021-12-15 | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky |
2021-12-13 | Fix shader crash when assigned array from struct to a variable by index | Yuri Roubinsky |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-10 | Refactor constant suffix parsing in a shader | Yuri Roubinsky |
2021-12-10 | Added completion for uniform hints in a shader | Yuri Roubinsky |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky |
2021-11-29 | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky |
2021-10-13 | Added few more built-ins to shader language | Yuri Roubinsky |
2021-10-08 | Allow declare the shader arrays with a size defined before identifier | Yuri Roubinsky |
2021-10-05 | Fix shader crash when passing array.length to functions | Yuri Roubinsky |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky |
2021-08-18 | More fixes to mobile renderer | reduz |
2021-08-13 | Fix shader crash when using local var with the same name as varying | Yuri Roubinsky |
2021-08-12 | Added parameter names to shader built-in function autocompletion | Yuri Roubinsky |