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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_language.h
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Author
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-13
FIx autocompletion for emit_particle in shader editor
Yuri Roubinsky
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky