index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
shader_language.cpp
Age
Commit message (
Expand
)
Author
2021-11-07
Pushes array of uniforms to first place in the buffer to prevent bug
Yuri Roubinsky
2021-11-01
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion
Rémi Verschelde
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Removed incorrect autocompletion of matrixes in shader
Yuri Roubinsky
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-21
Prevent shader crash when passing constant expression to `textureGather`
Yuri Roubinsky
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-10
Merge pull request #53066 from Chaosus/shader_funcs
Rémi Verschelde
2021-10-08
Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-07
Fix shader crash when passing array to index expression
Yuri Roubinsky
2021-10-05
Add missing shader built-ins
Yuri Roubinsky
2021-10-05
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-04
Fix syntax parsing error of uniform arrays declaration in shader
Yuri Roubinsky
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-22
Prevents editor crash when compare with negative float in shader
Yuri Roubinsky
2021-09-18
Fix shader crash when passing array to built-in function without index
Yuri Roubinsky
2021-08-18
More fixes to mobile renderer
reduz
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-12
Merge pull request #51391 from Chaosus/shader_param_names
Rémi Verschelde
2021-08-12
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-11
Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline
Yuri Roubinsky
2021-08-11
Break futher shader compilation after missing `;` after`shader_type`
Yuri Roubinsky
2021-08-11
Allow using more assignment operators on matrixes in shaders
Yuri Roubinsky
2021-08-11
Fix shader crash when using varying array in fragment->light context
Yuri Roubinsky
2021-07-26
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-21
Forbid varyings from assigning in custom functions to prevent crashes
Yuri Roubinsky
2021-07-15
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-06-29
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-06
Prevent shader crash when returning array when return type is scalar
Yuri Roubinsky
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-18
Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
[next]