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path: root/servers/rendering/shader_language.cpp
AgeCommit message (Expand)Author
2022-02-03Allow multiple declarations in for loop in a shaderYuri Roubinsky
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-25Prevent checking of global uniform type outside the editorYuri Roubinsky
2022-01-24Remove incorrect items from completion of main functions in shaderYuri Roubinsky
2022-01-23Fix incorrect unused local var warning in shader blocksYuri Roubinsky
2022-01-19Add translation links to shader errorsYuri Roubinsky
2022-01-18Unify variable and array declarations in shadersYuri Roubinsky
2022-01-15Refactor size expression parsing for arrays in the shadersYuri Roubinsky
2022-01-13Fix completion for global constants in shadersYuri Roubinsky
2022-01-13Add completion for shader_typeYuri Roubinsky
2022-01-13Prevent redefinition of main functions in shaderYuri Roubinsky
2022-01-08Enhances a shader uniform limit warningYuri Roubinsky
2022-01-04Merge pull request #56477 from Chaosus/fix_device_crashYuri Roubinsky
2022-01-04Add a check for device in shader lang to prevent startup editor crashYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #56190 from Chaosus/shader_varying_pass_to_funcRémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-23Allow pass varyings as out param to the function, when it's possibleYuri Roubinsky
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-16Merge pull request #55970 from Chaosus/shader_fix_struct_warningRémi Verschelde
2021-12-15Fix struct usage passing to shader warning systemYuri Roubinsky
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Fix shader array parsing in variable declarationYuri Roubinsky
2021-12-15Merge pull request #55903 from Chaosus/shader_structRémi Verschelde
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-13Allow declaring multiple members in one expression in shader structsYuri Roubinsky
2021-12-11Restore shader parsing errors with lack of semicolon in a blockYuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Refactor constant suffix parsing in a shaderYuri Roubinsky
2021-12-10Merge pull request #55763 from Chaosus/shader_hint_completionYuri Roubinsky
2021-12-10Added completion for uniform hints in a shaderYuri Roubinsky
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-03Fix `^=` operator in shadersYuri Roubinsky
2021-12-01Fix shader crash when using existed constant name for structYuri Roubinsky
2021-12-01Fix declaring array size twice in global shader constantYuri Roubinsky
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-30Merge pull request #55490 from Chaosus/fix_shader_crashRémi Verschelde
2021-11-30Fix shader crash when assigning array to non-array in global constantYuri Roubinsky
2021-11-29Fix built-in(PI, TAU, E) assignment to a global constant in a shaderYuri Roubinsky
2021-11-25Revert "Pushes array of uniforms to first place in the buffer"Yuri Roubinsky
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Prevent return statement from using in block in shader main functionsYuri Roubinsky
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-07Pushes array of uniforms to first place in the buffer to prevent bugYuri Roubinsky
2021-11-01Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletionRémi Verschelde
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Removed incorrect autocompletion of matrixes in shaderYuri Roubinsky
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde