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Godot with FMOD integration
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shader_language.cpp
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2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-03
Merge pull request #63847 from Zylann/shader_switch_uint
Yuri Rubinsky
2022-08-02
Allow shading language to use `switch` statement with uints
Marc Gilleron
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Fix incorrect conversion of default value for mat4 uniform in shaders
Yuri Rubinsky
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
Rémi Verschelde
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-06-14
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-10
Prevent defining float constant without number after exponent in shaders
Yuri Rubinsky
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-23
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix incorrect keyword completion after period in shader editor
Yuri Rubinsky
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-04
Merge pull request #60568 from Chaosus/shader_keyword_completions
Rémi Verschelde
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-29
Add keyword completion to shader editor
Yuri Roubinsky
2022-04-26
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Merge pull request #59825 from Chaosus/shader_fix
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-03
Fix incorrect parsing array's `length()` at return statement in shader
Yuri Roubinsky
2022-04-01
Fix shader crashing when attempting to access `length()` at global space
Yuri Roubinsky
2022-03-27
Add GDExtension support to Script
reduz
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-09
Fixed shader error message for instance qualifier
ZuBsPaCe
2022-02-06
Fix unknown identifier error in for loop
Yuri Roubinsky
2022-02-05
Few more fixes to for loop in shaders
Yuri Roubinsky
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-25
Prevent checking of global uniform type outside the editor
Yuri Roubinsky
2022-01-24
Remove incorrect items from completion of main functions in shader
Yuri Roubinsky
2022-01-23
Fix incorrect unused local var warning in shader blocks
Yuri Roubinsky
2022-01-19
Add translation links to shader errors
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
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