Age | Commit message (Expand) | Author |
2021-05-19 | Implements length() shader function for arrays in structs | Yuri Roubinsky |
2021-05-18 | Fix typo in shader_language.cpp | Yuri Roubinsky |
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio |
2021-04-27 | Fix shader handle constant expressions in function call | Yuri Roubinsky |
2021-04-25 | Remove duplicate comments | Dennis Brakhane |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde |
2021-03-01 | Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret | Rémi Verschelde |
2021-03-01 | Fix parsing hexadecimal (lowercase `e`,`f`) in shaders | Yuri Roubinsky |
2021-02-28 | Added missing returns on error scenarios | Ev1lbl0w |
2021-02-21 | Prevents shader crash if two struct with the same name are declared | Yuri Roubinsky |
2021-02-21 | Prevents shader crash if passing invalid struct to the return statement | Yuri Roubinsky |
2021-02-11 | Allow passing varying from fragment to light shader function | Yuri Roubinsky |
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke |
2021-01-10 | Prevent crash due to assigning incorrect order of instance uniform | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-27 | Fix using post-init shader array constructors | Yuri Roubinsky |
2020-12-17 | Added support for constants in shader `case` and array size declaration | Yuri Roubinsky |
2020-12-09 | Static analyzer fixes: | bruvzg |
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-13 | FIx autocompletion for emit_particle in shader editor | Yuri Roubinsky |
2020-09-22 | Forbids varying declaration in particles and sky shaders | Yuri Roubinsky |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky |
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg |
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky |
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde |
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky |
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky |
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky |
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky |
2020-06-03 | Remove 32-bit String hex_to_int method | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-04-29 | Merge pull request #37795 from Chaosus/shader_fix_const_order2 | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-11 | Fix shader constant sorting | Yuri Roubinsky |