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Godot with FMOD integration
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shader_language.cpp
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Author
2021-08-18
More fixes to mobile renderer
reduz
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-12
Merge pull request #51391 from Chaosus/shader_param_names
Rémi Verschelde
2021-08-12
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-11
Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline
Yuri Roubinsky
2021-08-11
Break futher shader compilation after missing `;` after`shader_type`
Yuri Roubinsky
2021-08-11
Allow using more assignment operators on matrixes in shaders
Yuri Roubinsky
2021-08-11
Fix shader crash when using varying array in fragment->light context
Yuri Roubinsky
2021-07-26
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-21
Forbid varyings from assigning in custom functions to prevent crashes
Yuri Roubinsky
2021-07-15
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-06-29
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-06
Prevent shader crash when returning array when return type is scalar
Yuri Roubinsky
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-18
Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-03-01
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
Rémi Verschelde
2021-03-01
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
Yuri Roubinsky
2021-02-28
Added missing returns on error scenarios
Ev1lbl0w
2021-02-21
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
2021-02-21
Prevents shader crash if passing invalid struct to the return statement
Yuri Roubinsky
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-10
Prevent crash due to assigning incorrect order of instance uniform
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
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