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shader_language.cpp
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2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-22
Shader: Set proper resource type hints for sampler uniforms
Rémi Verschelde
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-17
Fix global uniforms parsed as instance uniform
Lily Garcia
2022-11-16
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Rémi Verschelde
2022-11-15
Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-11-15
Fix Fog shader buffer overflow
dzil123
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-09
Some fixes for instance shader parameters
Yuri Rubinsky
2022-11-01
Fix predefined constants to be accessible in the shader includes
Yuri Rubinsky
2022-10-16
Fix editor crash when assigning some uniform hints to the textures
Yuri Rubinsky
2022-09-28
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Rémi Verschelde
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-11
Prevent duplicated hints in shader uniform completion
Yuri Rubinsky
2022-09-07
Remove `shader_type` from completion (when it does not need any more)
Yuri Rubinsky
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-03
Merge pull request #63847 from Zylann/shader_switch_uint
Yuri Rubinsky
2022-08-02
Allow shading language to use `switch` statement with uints
Marc Gilleron
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Fix incorrect conversion of default value for mat4 uniform in shaders
Yuri Rubinsky
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
Rémi Verschelde
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-06-14
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-10
Prevent defining float constant without number after exponent in shaders
Yuri Rubinsky
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-23
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix incorrect keyword completion after period in shader editor
Yuri Rubinsky
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-04
Merge pull request #60568 from Chaosus/shader_keyword_completions
Rémi Verschelde
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-29
Add keyword completion to shader editor
Yuri Roubinsky
2022-04-26
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
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