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path: root/servers/rendering/shader_language.cpp
AgeCommit message (Collapse)Author
2021-11-01Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletionRémi Verschelde
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28Removed incorrect autocompletion of matrixes in shaderYuri Roubinsky
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-21Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky
2021-10-13Added few more built-ins to shader languageYuri Roubinsky
2021-10-10Merge pull request #53066 from Chaosus/shader_funcsRémi Verschelde
2021-10-08Allow declare the shader arrays with a size defined before identifierYuri Roubinsky
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-05Add missing shader built-insYuri Roubinsky
2021-10-05Fix shader crash when passing array.length to functionsYuri Roubinsky
and similar cases
2021-10-04Fix syntax parsing error of uniform arrays declaration in shaderYuri Roubinsky
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-22Prevents editor crash when compare with negative float in shaderYuri Roubinsky
2021-09-18Fix shader crash when passing array to built-in function without indexYuri Roubinsky
2021-08-18More fixes to mobile rendererreduz
* Specify all precision qualifiers * Makes renderer work on Adreno Vulkan
2021-08-13Fix shader crash when using local var with the same name as varyingYuri Roubinsky
2021-08-12Merge pull request #51391 from Chaosus/shader_param_namesRémi Verschelde
Added parameter names to shader built-in function autocompletion
2021-08-12Added parameter names to shader built-in function autocompletionYuri Roubinsky
2021-08-11Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky
2021-08-11Break futher shader compilation after missing `;` after`shader_type`Yuri Roubinsky
2021-08-11Allow using more assignment operators on matrixes in shadersYuri Roubinsky
2021-08-11Fix shader crash when using varying array in fragment->light contextYuri Roubinsky
2021-07-26Fix editor crash if passing index as variable to function parameterYuri Roubinsky
2021-07-26Prevents shader crashing if varying assigned incorrectlyYuri Roubinsky
2021-07-26Fix compilation of `shader_language.cpp`Yuri Roubinsky
2021-07-26Merge pull request #50729 from Chaosus/shader_varying_enchancements2Rémi Verschelde
Allow using vertex-stage varying in both `fragment` and `light` functions
2021-07-26Merge pull request #50728 from Chaosus/shader_varying_enchancementsRémi Verschelde
Allow using vertex varying in custom functions under any circumstances
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Allow using vertex-stage varying in both `fragment` and `light` Yuri Roubinsky
2021-07-22Allow using vertex varying in custom functions under any circumstancesYuri Roubinsky
2021-07-21Forbid varyings from assigning in custom functions to prevent crashesYuri Roubinsky
2021-07-15Prevent error if varying assigned but not used (push warning instead)Yuri Roubinsky
2021-06-29Added a shader warning about unused local variable Yuri Roubinsky
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
Method from `String`
2021-06-06Prevent shader crash when returning array when return type is scalarYuri Roubinsky
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
Also _transform to _transform3d
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-18Fix typo in shader_language.cppYuri Roubinsky
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
This makes them easier to distinguish from other keywords.
2021-04-27Fix shader handle constant expressions in function callYuri Roubinsky
2021-04-25Remove duplicate commentsDennis Brakhane
A few single line comments were duplicated, probably due to bad merges. This commit removes the obviously duplicate ones.
2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde