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path: root/servers/rendering/shader_language.cpp
AgeCommit message (Expand)Author
2021-06-06Prevent shader crash when returning array when return type is scalarYuri Roubinsky
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-18Fix typo in shader_language.cppYuri Roubinsky
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-04-27Fix shader handle constant expressions in function callYuri Roubinsky
2021-04-25Remove duplicate commentsDennis Brakhane
2021-04-14Refactor GLSL shader compilationreduz
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-03-01Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noretRémi Verschelde
2021-03-01Fix parsing hexadecimal (lowercase `e`,`f`) in shadersYuri Roubinsky
2021-02-28Added missing returns on error scenariosEv1lbl0w
2021-02-21Prevents shader crash if two struct with the same name are declaredYuri Roubinsky
2021-02-21Prevents shader crash if passing invalid struct to the return statementYuri Roubinsky
2021-02-11Allow passing varying from fragment to light shader functionYuri Roubinsky
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
2021-01-10Prevent crash due to assigning incorrect order of instance uniformYuri Roubinsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky
2020-12-17Added support for constants in shader `case` and array size declarationYuri Roubinsky
2020-12-09Static analyzer fixes:bruvzg
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-13FIx autocompletion for emit_particle in shader editorYuri Roubinsky
2020-09-22Forbids varying declaration in particles and sky shadersYuri Roubinsky
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-02Fix particles shader to use built-insYuri Roubinsky
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-14Fix some incorrect conversions which lead to crash in shadersYuri Roubinsky
2020-07-10Enables 'fma' for GLES2Yuri Roubinsky
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
2020-07-01Added const qualifier support for function arguments in shadersYuri Roubinsky
2020-06-27Prevents usage of return in main shader functionsYuri Roubinsky
2020-06-25Fix few places in shaders where const passing still incorrectYuri Roubinsky
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-03Remove 32-bit String hex_to_int methodAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky