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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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shader_language.cpp
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Author
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-14
Fix some incorrect conversions which lead to crash in shaders
Yuri Roubinsky
2020-07-10
Enables 'fma' for GLES2
Yuri Roubinsky
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-27
Prevents usage of return in main shader functions
Yuri Roubinsky
2020-06-25
Fix few places in shaders where const passing still incorrect
Yuri Roubinsky
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-03
Remove 32-bit String hex_to_int method
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky