index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
shader_language.cpp
Age
Commit message (
Expand
)
Author
2023-01-26
Merge pull request #72138 from clayjohn/GL-globals
Rémi Verschelde
2023-01-26
Merge pull request #72109 from Chaosus/shader_derivative
Rémi Verschelde
2023-01-26
Properly append global uniform buffer name in gl_compatibility shaders
clayjohn
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
2023-01-26
Several shader preprocessor parser fixes and improvements
bitsawer
2023-01-25
Fix array of token names in the shader parser
Yuri Rubinsky
2023-01-20
Fix type in hint when using removed built-in textures
PrecisionRender
2023-01-20
Decrement texture_binding count when using screen textures
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Fix shader crash when using boolean type for vertex->fragment varyings
Yuri Rubinsky
2022-12-20
Add missing != operator to `StringName`
Yuri Rubinsky
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-22
Shader: Set proper resource type hints for sampler uniforms
Rémi Verschelde
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-17
Fix global uniforms parsed as instance uniform
Lily Garcia
2022-11-16
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Rémi Verschelde
2022-11-15
Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-11-15
Fix Fog shader buffer overflow
dzil123
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-09
Some fixes for instance shader parameters
Yuri Rubinsky
2022-11-01
Fix predefined constants to be accessible in the shader includes
Yuri Rubinsky
2022-10-16
Fix editor crash when assigning some uniform hints to the textures
Yuri Rubinsky
2022-09-28
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Rémi Verschelde
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-11
Prevent duplicated hints in shader uniform completion
Yuri Rubinsky
2022-09-07
Remove `shader_type` from completion (when it does not need any more)
Yuri Rubinsky
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-03
Merge pull request #63847 from Zylann/shader_switch_uint
Yuri Rubinsky
2022-08-02
Allow shading language to use `switch` statement with uints
Marc Gilleron
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Fix incorrect conversion of default value for mat4 uniform in shaders
Yuri Rubinsky
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
Rémi Verschelde
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-06-14
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-10
Prevent defining float constant without number after exponent in shaders
Yuri Rubinsky
2022-05-31
Refactor shader hints
Yuri Rubinsky
[next]