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Godot with FMOD integration
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shader_language.cpp
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2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-23
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix incorrect keyword completion after period in shader editor
Yuri Rubinsky
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-04
Merge pull request #60568 from Chaosus/shader_keyword_completions
Rémi Verschelde
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-29
Add keyword completion to shader editor
Yuri Roubinsky
2022-04-26
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Merge pull request #59825 from Chaosus/shader_fix
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-03
Fix incorrect parsing array's `length()` at return statement in shader
Yuri Roubinsky
2022-04-01
Fix shader crashing when attempting to access `length()` at global space
Yuri Roubinsky
2022-03-27
Add GDExtension support to Script
reduz
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-09
Fixed shader error message for instance qualifier
ZuBsPaCe
2022-02-06
Fix unknown identifier error in for loop
Yuri Roubinsky
2022-02-05
Few more fixes to for loop in shaders
Yuri Roubinsky
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-25
Prevent checking of global uniform type outside the editor
Yuri Roubinsky
2022-01-24
Remove incorrect items from completion of main functions in shader
Yuri Roubinsky
2022-01-23
Fix incorrect unused local var warning in shader blocks
Yuri Roubinsky
2022-01-19
Add translation links to shader errors
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-15
Refactor size expression parsing for arrays in the shaders
Yuri Roubinsky
2022-01-13
Fix completion for global constants in shaders
Yuri Roubinsky
2022-01-13
Add completion for shader_type
Yuri Roubinsky
2022-01-13
Prevent redefinition of main functions in shader
Yuri Roubinsky
2022-01-08
Enhances a shader uniform limit warning
Yuri Roubinsky
2022-01-04
Merge pull request #56477 from Chaosus/fix_device_crash
Yuri Roubinsky
2022-01-04
Add a check for device in shader lang to prevent startup editor crash
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-16
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
Rémi Verschelde
2021-12-15
Fix struct usage passing to shader warning system
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
Merge pull request #55903 from Chaosus/shader_struct
Rémi Verschelde
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
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