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godot-fmod
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Godot with FMOD integration
RayHammer
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shader_compiler.cpp
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2022-12-23
Fix shader crash when using boolean type for vertex->fragment varyings
Yuri Rubinsky
2022-12-12
Fix screen texture slightly darker
Fabio Iotti
2022-11-15
Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-10-31
Make code generation for shader boolean uniform instances easier
Yuri Rubinsky
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-03
Fix global uniform crash at editor startup
Yuri Rubinsky
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-22
Clean up Shader Preprocessor
reduz
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-14
Fix shader crashing when declaring matrix or array varyings
Yuri Roubinsky
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-11
New OpenGL batching canvas renderer
clayjohn