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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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shader_compiler.cpp
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Author
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-22
Clean up Shader Preprocessor
reduz
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-14
Fix shader crashing when declaring matrix or array varyings
Yuri Roubinsky
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-11
New OpenGL batching canvas renderer
clayjohn