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path: root/servers/rendering/shader_compiler.cpp
AgeCommit message (Collapse)Author
2022-05-31Refactor shader hintsYuri Rubinsky
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-11SceneShader compilingclayjohn
2022-05-11SkyShaders workingclayjohn
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03Allow multiple declarations in for loop in a shaderYuri Roubinsky
2022-01-18Unify variable and array declarations in shadersYuri Roubinsky
2022-01-14Fix shader crashing when declaring matrix or array varyingsYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-11New OpenGL batching canvas rendererclayjohn