Age | Commit message (Expand) | Author |
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij |
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn |
2023-01-09 | Fix multiple issues that make the normal roughness texture unusable | clayjohn |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-23 | Fix shader crash when using boolean type for vertex->fragment varyings | Yuri Rubinsky |
2022-12-12 | Fix screen texture slightly darker | Fabio Iotti |
2022-11-15 | Mark shader built-ins as used when passed to functions as out parameter | Yuri Rubinsky |
2022-10-31 | Make code generation for shader boolean uniform instances easier | Yuri Rubinsky |
2022-10-09 | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-03 | Fix global uniform crash at editor startup | Yuri Rubinsky |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-12 | Merge pull request #64310 from Chaosus/shader_texture_funcs | Yuri Rubinsky |
2022-08-12 | Add `textureQueryLod/Levels` functions to the shader language | Yuri Rubinsky |
2022-08-12 | Add `textureProjGrad` function to the shader language | Yuri Rubinsky |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-05-31 | Refactor shader hints | Yuri Rubinsky |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-11 | SceneShader compiling | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-03 | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde |
2022-02-04 | String: Add contains(). | Anilforextra |
2022-02-03 | Allow multiple declarations in for loop in a shader | Yuri Roubinsky |
2022-01-18 | Unify variable and array declarations in shaders | Yuri Roubinsky |
2022-01-14 | Fix shader crashing when declaring matrix or array varyings | Yuri Roubinsky |
2022-01-12 | Optimize include files to improve `shader_language.h` compilation speed | Yuri Roubinsky |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |