index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rendering_server_wrap_mt.h
Age
Commit message (
Expand
)
Author
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-08-31
Add high quality glow mode
clayjohn
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky