Age | Commit message (Expand) | Author |
---|---|---|
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-01 | Increase the default Camera3D field of view to 75 | Hugo Locurcio |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |