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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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servers
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rendering
/
rendering_server_scene.h
Age
Commit message (
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Author
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky