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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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rendering
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rendering_server_scene.cpp
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Author
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-29
Fixed unbounded dual-paraboloid shadow map culling.
Kiri Jolly
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky