Age | Commit message (Expand) | Author |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio |
2022-01-26 | Merge pull request #54574 from Ansraer/glow_map | Rémi Verschelde |
2022-01-22 | Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists | Rémi Verschelde |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-11 | Make draw/compute lists threadsafe | Brian Semrau |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-08-27 | Makes FontData importable resource. | bruvzg |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-29 | Fixes to 2D viewport | reduz |
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-16 | Refactor VisibilityNotifier | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |