Age | Commit message (Expand) | Author |
---|---|---|
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | RĂ©mi Verschelde |
2020-12-24 | Add API to get frame setup time on CPU | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-04 | RenderingServer reorganization | reduz |
2020-12-03 | Reorganize rendering server. | reduz |