Age | Commit message (Expand) | Author |
2023-01-16 | Fix scaling issue in `draw_line` and similar methods | Danil Alexeev |
2023-01-12 | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-23 | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde |
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij |
2022-12-17 | Scale MSDF font outline with the font size and MSDF source size to match dyna... | bruvzg |
2022-12-13 | Remove high quality glow as it is not any higher quality than regular glow | clayjohn |
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson |
2022-10-31 | Viewport canvas cull mask feature | BimDav |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-07-06 | Remove Octree | lawnjelly |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-23 | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde |
2022-06-22 | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-21 | Implement Running Godot as Movie Writer | reduz |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde |
2022-05-12 | Add a new HashMap implementation | reduz |
2022-05-11 | SkyShaders working | clayjohn |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-12 | Restore antialiasing for `draw_line` | Yuri Roubinsky |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |