index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rendering_server_default.cpp
Age
Commit message (
Expand
)
Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
SkyShaders working
clayjohn
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-09-29
Fix crash in headless mode
Haoyu Qiu
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-03
Fix Render Info
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-09
Refactor CommandQueueMT
reduz
2021-03-21
Remove redundant thread sync counter draw_pending
Manuel Moos
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-04
RenderingServer reorganization
reduz
2020-12-03
Reorganize rendering server.
reduz