Age | Commit message (Expand) | Author |
2023-01-12 | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-09-12 | Fix multiwindow support in GLES3 for X11, Windows, and MacOS. | clayjohn |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-07-29 | Remove Signal connect binds | Juan Linietsky |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-23 | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde |
2022-06-22 | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-01 | Ensure has_os_features is safely called as it can't be called from within the... | Bastiaan Olij |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde |
2022-05-12 | Add a new HashMap implementation | reduz |
2022-05-11 | SkyShaders working | clayjohn |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-01-26 | Improve XRInterface hooks into rendering | Bastiaan Olij |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau |
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio |
2021-09-29 | Fix crash in headless mode | Haoyu Qiu |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-16 | Refactor VisibilityNotifier | reduz |
2021-06-09 | Refactor CommandQueueMT | reduz |
2021-03-21 | Remove redundant thread sync counter draw_pending | Manuel Moos |
2021-03-05 | Fix negative VRAM values | Ev1lbl0w |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-24 | Add API to get frame setup time on CPU | reduz |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-04 | RenderingServer reorganization | reduz |
2020-12-03 | Reorganize rendering server. | reduz |