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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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servers
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rendering
/
rendering_server_canvas.cpp
Age
Commit message (
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Author
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-15
Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-09-27
Make YSort stable
John Pennycook
2020-09-07
Clarify comparison precedence when enabling or disabling back buffer.
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky