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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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rendering
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rendering_device_binds.h
Age
Commit message (
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Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-06
Add a UniformSet cache
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-14
Check if there are new docs missing on CI
Yuri Sizov
2021-07-11
Implement Specialization Constants
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky