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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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rendering
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rendering_device_binds.cpp
Age
Commit message (
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Author
2023-01-13
Avoid crashing when custom GLSL shaders are imported when using the gl_compat...
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-26
Implement Binary Shader Compilation
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-06-06
Minor fix on GLSL shader parser
jfons
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky