Age | Commit message (Expand) | Author |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-09-21 | Rename remaining "*_enable" to "*_enabled" | Micky |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-05 | Add a Framebuffer cache | Juan Linietsky |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons |
2022-03-31 | Fix typos with codespell | Rémi Verschelde |
2022-03-16 | Fix device limit exceeding for uniform buffer | notSanil |
2022-03-06 | Add a UniformSet cache | reduz |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij |
2022-01-19 | Merge pull request #54489 from briansemrau/texture-delete-update | Rémi Verschelde |
2022-01-14 | Remove support for PVRTC texture encoding and decoding | Hugo Locurcio |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-11-01 | Fix materials not updating when texture replaced/deleted | Brian Semrau |
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij |
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-07-11 | Implement Specialization Constants | reduz |
2021-07-07 | Fix material invalidation on reimport. | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-06-24 | Implement Framebuffer Subpass support | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-05-31 | Implement shader caching | reduz |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-05-06 | Cleanup vulkan capabilities check and add multiview check | Bastiaan Olij |
2021-03-26 | Obtain supported Vulkan API | Bastiaan Olij |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |